Interactive 3D Isometric Studio & Room Engine
Real-time procedural Three.js workspace and room visualizer featuring dynamic wall cutaways, day/night lighting physics, and interactive raycast inspection.

FULL-STACK ENGINEER & CREATIVE 3D DEVELOPER
Welcome to my interactive 3D studio & digital workspace. Drag anywhere to spin my 3D room or click any item on my desk.
Pick a studio discipline below to inspect the metrics, architecture philosophy, and engineering focus behind my work.
60 FPSreal-time WebGL & Three.js
95+ interactive 3D studio objects“Building real-time Three.js scenes, custom GLSL shaders, and tactile spatial UI systems that run smoothly at 60 FPS directly in the browser without sacrificing accessibility.”
Filter by engineering domain below to inspect real-time 3D WebGL engines, distributed cloud runtimes, and production metrics.
Real-time procedural Three.js workspace and room visualizer featuring dynamic wall cutaways, day/night lighting physics, and interactive raycast inspection.
Multi-region TypeScript control plane and streaming telemetry dashboard processing real-time worker logs, zero-downtime rollouts, and sub-12ms edge routing.
Browser-based multi-agent orchestration environment with live AST diffing, sandboxed execution previews, and low-latency WebSocket token streaming.
Open-source library of accessible React primitives, GSAP scroll-scrubbed timelines, and custom post-processing shaders engineered for 60 FPS web apps.
Core engineering capabilities across spatial WebGL graphics, distributed TypeScript backends, and automated cloud pipelines.
Crafting responsive, spatial, and tactile user interfaces powered by modern React and WebGL.
High-throughput server architectures, real-time data synchronization, and relational databases.
End-to-end deployment pipelines, container orchestration, and glTF/GLB asset optimization.
Keep scrolling — this section pins while the timeline track glides horizontally. Each academic degree and engineering milestone draws its stem and reveals its credentials as it reaches center stage.

Built foundational expertise in full-stack software engineering, algorithms, data structures, and human-computer interaction.
Engineered resilient TypeScript backends, real-time WebSocket APIs, and early browser-based 3D interactive prototypes.
Specialized in procedural 3D scene generation, PBR materials, custom GLSL shaders, and real-time browser rendering.
2018 — 2026
Degrees, academic research & full-stack 3D engineering progression.
Led student engineering teams building full-stack web platforms, interactive visualization tools, and distributed lab systems.
Focused on real-time computer graphics, spatial web interfaces, GPU shader pipelines, and distributed cloud systems.
Designing and shipping tactile 3D web experiences, scalable Next.js architectures, and AI-augmented developer systems.
Have a project in mind, want to collaborate on interactive 3D web experiences, or just want to talk desk setups? Reach out anytime.